Selene & Decidueye

Alola

Selene & Decidueye

★★★★★

/Grass

Ctier

Introduction

Selene & Decidueye is a 5-star Grass sync pair in Pokémon Masters EX. Faction: Alola.

On the Pokémon Masters EX tier list Selene & Decidueye is C tier, 442nd of the 608 sync pairs ranked.

Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade and 52 more.

Selene & Decidueye's banners

All banners
  • 18 April 2022 to 21 April 2022Selene and Elio Spotlight Scout
  • 15 April 2021 to 2 May 2021Selene Spotlight Scout ×6! Limit 3!

Stats

  • HP613th690
  • Attack289th415
  • Defense601st168
  • Sp. Atk263rd442
  • Sp. Def572nd178
  • Speed598th298

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 100Lv. 30: 162Lv. 45: 219Lv. 100: 450Lv. 120: 498Lv. 140: 546Lv. 200: 690
  • AttackLv. 1: 20Lv. 30: 62Lv. 45: 101Lv. 100: 255Lv. 120: 287Lv. 140: 319Lv. 200: 415
  • DefenseLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
  • Sp. AtkLv. 1: 15Lv. 30: 58Lv. 45: 97Lv. 100: 262Lv. 120: 298Lv. 140: 334Lv. 200: 442
  • Sp. DefLv. 1: 16Lv. 30: 34Lv. 45: 52Lv. 100: 118Lv. 120: 130Lv. 140: 142Lv. 200: 178
  • SpeedLv. 1: 11Lv. 30: 41Lv. 45: 68Lv. 100: 178Lv. 120: 202Lv. 140: 226Lv. 200: 298

As Dartrix

  • HPLv. 1: 116Lv. 30: 178Lv. 45: 235Lv. 100: 466Lv. 120: 514Lv. 140: 562Lv. 200: 706
  • AttackLv. 1: 26Lv. 30: 69Lv. 45: 108Lv. 100: 273Lv. 120: 309Lv. 140: 345Lv. 200: 453
  • DefenseLv. 1: 12Lv. 30: 29Lv. 45: 44Lv. 100: 110Lv. 120: 122Lv. 140: 134Lv. 200: 170
  • Sp. AtkLv. 1: 20Lv. 30: 63Lv. 45: 102Lv. 100: 267Lv. 120: 303Lv. 140: 339Lv. 200: 447
  • Sp. DefLv. 1: 19Lv. 30: 37Lv. 45: 55Lv. 100: 121Lv. 120: 133Lv. 140: 145Lv. 200: 181
  • SpeedLv. 1: 15Lv. 30: 46Lv. 45: 76Lv. 100: 197Lv. 120: 221Lv. 140: 245Lv. 200: 317

As Decidueye

  • HPLv. 1: 139Lv. 30: 201Lv. 45: 258Lv. 100: 489Lv. 120: 537Lv. 140: 585Lv. 200: 729
  • AttackLv. 1: 36Lv. 30: 80Lv. 45: 122Lv. 100: 287Lv. 120: 323Lv. 140: 359Lv. 200: 467
  • DefenseLv. 1: 16Lv. 30: 33Lv. 45: 48Lv. 100: 114Lv. 120: 126Lv. 140: 138Lv. 200: 174
  • Sp. AtkLv. 1: 30Lv. 30: 73Lv. 45: 112Lv. 100: 277Lv. 120: 313Lv. 140: 349Lv. 200: 457
  • Sp. DefLv. 1: 24Lv. 30: 42Lv. 45: 60Lv. 100: 126Lv. 120: 138Lv. 140: 150Lv. 200: 186
  • SpeedLv. 1: 22Lv. 30: 55Lv. 45: 85Lv. 100: 206Lv. 120: 230Lv. 140: 254Lv. 200: 326

Sync pair

TrainerSelene
PokémonRowlet
TypeGrass
WeaknessIce
Base rarity5★
How to getRegular scout pool
Released15 Apr 2021
6★ EXAvailable since 15 Apr 2021
ThemesGrass, Alola, Main Character, Nature Lover

Moves

5
  • Tackle
    Normal·Physical·Power 25-30·Accuracy 100·1 gauge·Opponent (one)

    No additional effect.

  • X Attack
    Status·2 MP·Self

    Raises the user's Attack by 2 stat ranks.

  • Leaf Blade
    Grass·Physical·Power 80-96·Accuracy 100·3 gauge·Opponent (one)

    Critical hits land more easily.

  • Stare 'Em Down!Trainer move
    Status·1 MP·Self

    Raises the user's Defense, Sp. Def, and critical-hit rate by 2 stat ranks. Applies the Gradual Healing effect to the user.

  • Grass Sync ImpactSync move
    Grass·Physical·Power 200-240·Opponent (one)

    No additional effect.

Passive skills

3
  • Hold Hostage 5

    Powers up the user's moves when the target is restrained.

  • Hold and Hit 5

    Has a chance (60%) of charging the user's move gauge by one when its attack move is successful against a restrained opponent.

  • Critical Speed 5

    Has a chance (60%) of raising the user's Speed by one stat rank when its move is a critical hit.

Evolution

Rowlet→Dartrix→Decidueye

Sync grid

54
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeAtk+52 energySpe+52 energyAtk+52 energyDef+52 energyLeaf Bla…Power +34 energyLeaf Bla…Power +34 energyLeaf Bla…Power +34 energyLeaf Bla…Move Gau…7 energyHP+204 energyLeaf Bla…Critical…10 energyCritastr…lv 210 energySpD+52 energySpe+52 energyHP+102 energyDef+52 energySpirit S…Power +34 energySpirit S…Power +34 energyPower Re…lv 37 energySpirit S…Move Gau…7 energySpirit S…Power +34 energyRestrain…lv 510 energyHold Hos…lv 28 energySpD+52 energySteady A…4 energyX AttackMP Refre…7 energySpe+52 energySpeedy E…lv 16 energySpirit S…Power +34 energyInertia8 energyAtk+207 energyCritical…lv 410 energyHP+102 energyHaste4 energyDef+52 energySpD+52 energySpe+104 energyStare 'E…MP Refre…7 energyLeaf Bla…Power +34 energyRestrain…lv 112 energyRamming …10 energyMoonligh…Power +255 energyMoonligh…Power +255 energyAtk+20freeHit Rest…lv 93 energyHold Hos…lv 35 energySpe+20freeFierce E…lv 23 energySharp En…lv 15 energy

54 tiles, 226 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Speed +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Hit Restrained Opp: MG ↑2 9Charges the user's move gauge by 2 when its attack move is successful against a restrained opponent. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Fierce Entry 2Raises the user's Attack by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Leaf Blade: Power +3Leaf Blade: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Leaf Blade: Power +3Leaf Blade: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Leaf Blade: Power +3Leaf Blade: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Spirit Shackle: Power +3Spirit Shackle: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Spirit Shackle: Power +3Spirit Shackle: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Spirit Shackle: Power +3Spirit Shackle: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Steady AimCritical-hit rate cannot be lowered. (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Spirit Shackle: Power +3Spirit Shackle: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Leaf Blade: Power +3Leaf Blade: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Moonlight Leaf Blade: Power +25Moonlight Leaf Blade: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Moonlight Leaf Blade: Power +25Moonlight Leaf Blade: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Hold Hostage 3Powers up the user's moves when the target is restrained. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Speedy Entry 1Raises the user's Speed by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Leaf Blade: Move Gauge Refresh 2Move: Leaf Blade Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Power Reserves 3Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Spirit Shackle: Move Gauge Refresh 2Move: Spirit Shackle Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Attack: MP Refresh 2Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Attack +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Stare 'Em Down!: MP Refresh 1Move: Stare 'Em Down! Has a chance (20%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Hold Hostage 2Powers up the user's moves when the target is restrained. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Leaf Blade: Critical Propulsion 3Move: Leaf Blade Has a chance (40%) of charging the user's move gauge by one when its move is a critical hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Critastrophe 2Powers up the user's sync move when it becomes a critical hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Restraining Sync-Up 5Powers up the user's sync move when the target is restrained. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Critical Healing 4Has a chance (50%) of restoring the user's HP when its move is a critical hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Restraining Countdown 1Has a chance (20%) of reducing the user's sync move countdown by one when the user's attack move is successful against a restrained opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs

Selene & Decidueye

Art

Selene & Decidueye key art

More Grass sync pairs

All sync pairs