
Alola
Selene & Decidueye
★★★★★
/
Grass
Introduction
Selene & Decidueye is a 5-star Grass sync pair in Pokémon Masters EX. Faction: Alola.
On the Pokémon Masters EX tier list Selene & Decidueye is C tier, 442nd of the 608 sync pairs ranked.
Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade and 52 more.
Selene & Decidueye's banners
All banners- 18 April 2022 to 21 April 2022Selene and Elio Spotlight Scout
- 15 April 2021 to 2 May 2021Selene Spotlight Scout ×6! Limit 3!
Stats
- HP613th of 765690
- Attack289th of 765415
- Defense601st of 765168
- Sp. Atk263rd of 765442
- Sp. Def572nd of 765178
- Speed598th of 765298
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 100Lv. 30: 162Lv. 45: 219Lv. 100: 450Lv. 120: 498Lv. 140: 546Lv. 200: 690
- AttackLv. 1: 20Lv. 30: 62Lv. 45: 101Lv. 100: 255Lv. 120: 287Lv. 140: 319Lv. 200: 415
- DefenseLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- Sp. AtkLv. 1: 15Lv. 30: 58Lv. 45: 97Lv. 100: 262Lv. 120: 298Lv. 140: 334Lv. 200: 442
- Sp. DefLv. 1: 16Lv. 30: 34Lv. 45: 52Lv. 100: 118Lv. 120: 130Lv. 140: 142Lv. 200: 178
- SpeedLv. 1: 11Lv. 30: 41Lv. 45: 68Lv. 100: 178Lv. 120: 202Lv. 140: 226Lv. 200: 298
As Dartrix
- HPLv. 1: 116Lv. 30: 178Lv. 45: 235Lv. 100: 466Lv. 120: 514Lv. 140: 562Lv. 200: 706
- AttackLv. 1: 26Lv. 30: 69Lv. 45: 108Lv. 100: 273Lv. 120: 309Lv. 140: 345Lv. 200: 453
- DefenseLv. 1: 12Lv. 30: 29Lv. 45: 44Lv. 100: 110Lv. 120: 122Lv. 140: 134Lv. 200: 170
- Sp. AtkLv. 1: 20Lv. 30: 63Lv. 45: 102Lv. 100: 267Lv. 120: 303Lv. 140: 339Lv. 200: 447
- Sp. DefLv. 1: 19Lv. 30: 37Lv. 45: 55Lv. 100: 121Lv. 120: 133Lv. 140: 145Lv. 200: 181
- SpeedLv. 1: 15Lv. 30: 46Lv. 45: 76Lv. 100: 197Lv. 120: 221Lv. 140: 245Lv. 200: 317
As Decidueye
- HPLv. 1: 139Lv. 30: 201Lv. 45: 258Lv. 100: 489Lv. 120: 537Lv. 140: 585Lv. 200: 729
- AttackLv. 1: 36Lv. 30: 80Lv. 45: 122Lv. 100: 287Lv. 120: 323Lv. 140: 359Lv. 200: 467
- DefenseLv. 1: 16Lv. 30: 33Lv. 45: 48Lv. 100: 114Lv. 120: 126Lv. 140: 138Lv. 200: 174
- Sp. AtkLv. 1: 30Lv. 30: 73Lv. 45: 112Lv. 100: 277Lv. 120: 313Lv. 140: 349Lv. 200: 457
- Sp. DefLv. 1: 24Lv. 30: 42Lv. 45: 60Lv. 100: 126Lv. 120: 138Lv. 140: 150Lv. 200: 186
- SpeedLv. 1: 22Lv. 30: 55Lv. 45: 85Lv. 100: 206Lv. 120: 230Lv. 140: 254Lv. 200: 326
Sync pair
Moves
5- Tackle
Normal·Physical·Power 25-30·Accuracy 100·1 gauge·Opponent (one)No additional effect.
- X AttackStatus·2 MP·Self
Raises the user's Attack by 2 stat ranks.
- Leaf Blade
Grass·Physical·Power 80-96·Accuracy 100·3 gauge·Opponent (one)Critical hits land more easily.
- Stare 'Em Down!Trainer moveStatus·1 MP·Self
Raises the user's Defense, Sp. Def, and critical-hit rate by 2 stat ranks. Applies the Gradual Healing effect to the user.
- Grass Sync ImpactSync move
Grass·Physical·Power 200-240·Opponent (one)No additional effect.
Passive skills
3- Hold Hostage 5
Powers up the user's moves when the target is restrained.
- Hold and Hit 5
Has a chance (60%) of charging the user's move gauge by one when its attack move is successful against a restrained opponent.
- Critical Speed 5
Has a chance (60%) of raising the user's Speed by one stat rank when its move is a critical hit.
Evolution
Sync grid
5454 tiles, 226 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Speed +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Hit Restrained Opp: MG ↑2 9Charges the user's move gauge by 2 when its attack move is successful against a restrained opponent. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Fierce Entry 2Raises the user's Attack by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Leaf Blade: Power +3Leaf Blade: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Leaf Blade: Power +3Leaf Blade: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Leaf Blade: Power +3Leaf Blade: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Spirit Shackle: Power +3Spirit Shackle: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Spirit Shackle: Power +3Spirit Shackle: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Spirit Shackle: Power +3Spirit Shackle: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Steady AimCritical-hit rate cannot be lowered. (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Spirit Shackle: Power +3Spirit Shackle: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Leaf Blade: Power +3Leaf Blade: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Moonlight Leaf Blade: Power +25Moonlight Leaf Blade: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Moonlight Leaf Blade: Power +25Moonlight Leaf Blade: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Hold Hostage 3Powers up the user's moves when the target is restrained. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Speedy Entry 1Raises the user's Speed by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Leaf Blade: Move Gauge Refresh 2Move: Leaf Blade Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Power Reserves 3Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Spirit Shackle: Move Gauge Refresh 2Move: Spirit Shackle Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Attack: MP Refresh 2Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Attack +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Stare 'Em Down!: MP Refresh 1Move: Stare 'Em Down! Has a chance (20%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hold Hostage 2Powers up the user's moves when the target is restrained. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Leaf Blade: Critical Propulsion 3Move: Leaf Blade Has a chance (40%) of charging the user's move gauge by one when its move is a critical hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Critastrophe 2Powers up the user's sync move when it becomes a critical hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Restraining Sync-Up 5Powers up the user's sync move when the target is restrained. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Critical Healing 4Has a chance (50%) of restoring the user's HP when its move is a critical hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Restraining Countdown 1Has a chance (20%) of reducing the user's sync move countdown by one when the user's attack move is successful against a restrained opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs
Selene & Decidueye
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