Serena & Delphox

Kalos

Serena & Delphox

★★★★★

/Fire/Support

Ctier

Introduction

Serena & Delphox is a 5-star Fire sync pair in Pokémon Masters EX. Serena & Delphox's role is Support. Faction: Kalos.

On the Pokémon Masters EX tier list Serena & Delphox is C tier, 451st of the 608 sync pairs ranked.

Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.

Serena & Delphox's banners

All banners
  • 24 January 2022 to 27 January 2022Serena, Guzma, and Bianca Spotlight Scout
  • 20 May 2021 to 23 May 2021Serena, Hilda, and Ethan Spotlight Scout
  • 15 February 2021 to 18 February 2021Serena and Clemont Spotlight Scout
  • 30 June 2020 to 21 July 2020Serena Spotlight Scout

Stats

  • HP356th822
  • Attack638th168
  • Defense569th174
  • Sp. Atk337th352
  • Sp. Def456th210
  • Speed122nd450

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 106Lv. 30: 178Lv. 45: 247Lv. 100: 522Lv. 120: 582Lv. 140: 642Lv. 200: 822
  • AttackLv. 1: 9Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
  • DefenseLv. 1: 12Lv. 30: 30Lv. 45: 48Lv. 100: 114Lv. 120: 126Lv. 140: 138Lv. 200: 174
  • Sp. AtkLv. 1: 13Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
  • Sp. DefLv. 1: 14Lv. 30: 35Lv. 45: 53Lv. 100: 130Lv. 120: 146Lv. 140: 162Lv. 200: 210
  • SpeedLv. 1: 19Lv. 30: 63Lv. 45: 105Lv. 100: 270Lv. 120: 306Lv. 140: 342Lv. 200: 450

As Braixen

  • HPLv. 1: 123Lv. 30: 195Lv. 45: 264Lv. 100: 539Lv. 120: 599Lv. 140: 659Lv. 200: 839
  • AttackLv. 1: 11Lv. 30: 29Lv. 45: 44Lv. 100: 110Lv. 120: 122Lv. 140: 134Lv. 200: 170
  • DefenseLv. 1: 15Lv. 30: 33Lv. 45: 51Lv. 100: 117Lv. 120: 129Lv. 140: 141Lv. 200: 177
  • Sp. AtkLv. 1: 17Lv. 30: 53Lv. 45: 86Lv. 100: 218Lv. 120: 246Lv. 140: 274Lv. 200: 358
  • Sp. DefLv. 1: 17Lv. 30: 38Lv. 45: 56Lv. 100: 133Lv. 120: 149Lv. 140: 165Lv. 200: 213
  • SpeedLv. 1: 25Lv. 30: 71Lv. 45: 113Lv. 100: 289Lv. 120: 325Lv. 140: 361Lv. 200: 469

As Delphox

  • HPLv. 1: 149Lv. 30: 221Lv. 45: 290Lv. 100: 565Lv. 120: 625Lv. 140: 685Lv. 200: 865
  • AttackLv. 1: 15Lv. 30: 33Lv. 45: 48Lv. 100: 114Lv. 120: 126Lv. 140: 138Lv. 200: 174
  • DefenseLv. 1: 20Lv. 30: 38Lv. 45: 56Lv. 100: 122Lv. 120: 134Lv. 140: 146Lv. 200: 182
  • Sp. AtkLv. 1: 25Lv. 30: 62Lv. 45: 98Lv. 100: 241Lv. 120: 269Lv. 140: 297Lv. 200: 381
  • Sp. DefLv. 1: 22Lv. 30: 43Lv. 45: 61Lv. 100: 138Lv. 120: 154Lv. 140: 170Lv. 200: 218
  • SpeedLv. 1: 36Lv. 30: 83Lv. 45: 128Lv. 100: 304Lv. 120: 340Lv. 140: 376Lv. 200: 484

Sync pair

TrainerSerena
PokémonFennekin
TypeFire
WeaknessGround
RoleSupport
Base rarity5★
How to getRegular scout pool
Released15 Feb 2021
6★ EXAvailable since 30 Jun 2020
ThemesFire, Kalos, Main Character, Sunglasses

Moves

5
  • Fire Spin
    Fire·Special·Power 38-45·Accuracy 85·2 gauge·Opponent (one)

    Leaves the target trapped.

  • Hypnosis
    Psychic·Status·Accuracy 75·2 gauge·Opponent (one)

    Puts the target to sleep.

  • Can't Stop Us!Trainer move
    Status·2 MP·Self

    Removes all status conditions from the user. Raises the user's Sp. Atk by 2 stat ranks. Raises the user's accuracy by 1 stat rank.

  • Overheat
    Fire·Special·Power 136-163·Accuracy 90·3 gauge·Opponent (one)

    Lowers the user's Sp. Atk by 2 stat ranks.

  • Fire Sync BeamSync move
    Fire·Special·Power 200-240·Opponent (one)

    No additional effect.

Passive skills

3
  • Stat Leech 4

    Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount.

  • Good Night-mare 5

    Powers up the user's moves when the target is asleep.

  • Go Viral 9

    When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.

Evolution

Fennekin→Braixen→Delphox

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energyOverheatPower +34 energySpe+52 energyHypnosisMove Gau…6 energySpA+53 energyHP+102 energyOverheatPower +34 energyBedazzlelv 18 energySpA+207 energyOverheatPower +34 energyGood Nig…lv 28 energyFire SpinPower +53 energyFire SpinMove Gau…6 energyRude Awa…lv 58 energyFire SpinPower +53 energySpD+104 energyStationa…lv 510 energyFire SpinPower +53 energySpD+207 energyPokey Tr…lv 310 energyOverheatPower +34 energyOverheatMove Gau…6 energyDynamic …6 energyDef+104 energyOverheatPower +34 energyHP Advan…lv 48 energyHP+204 energyOverheatPower +34 energyImpervio…10 energyHP+102 energyFire SpinPower +53 energyDef+52 energyCan't St…MP Refre…7 energyOn the R…lv 27 energyFire SpinPower +53 energySpe+104 energyFire SpinMind Gam…7 energyFire SpinPower +43 energyHP+307 energyGood Nig…lv 28 energyMystical…Power +255 energyMystical…Power +255 energy

48 tiles, 217 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fire Spin: Power +5Fire Spin: Power ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fire Spin: Power +5Fire Spin: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Fire Spin: Power +5Fire Spin: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Fire Spin: Power +5Fire Spin: Power ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fire Spin: Power +5Fire Spin: Power ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Overheat: Power +3Overheat: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Overheat: Power +3Overheat: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Overheat: Power +3Overheat: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Overheat: Power +3Overheat: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Overheat: Power +3Overheat: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
  • Overheat: Power +3Overheat: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Mystical Fire of Positivity: Power +25Mystical Fire of Positivity: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Mystical Fire of Positivity: Power +25Mystical Fire of Positivity: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Hypnosis: Move Gauge Refresh 3Move: Hypnosis Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
  • Fire Spin: Move Gauge Refresh 3Move: Fire Spin Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
  • Overheat: Move Gauge Refresh 3Move: Overheat Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
  • Dynamic EntryApplies the Sure Hit Next effect to the user when it enters a battle. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
  • Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Can't Stop Us!: MP Refresh 3Move: Can't Stop Us! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • On the Run 2Raises the user's evasiveness by 2 stat ranks the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Fire Spin: Mind Games 4Move: Fire Spin Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • HP +30 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Bedazzle 1Lowers the accuracy of all opposing sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Good Night-mare 2Powers up the user's moves when the target is asleep. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Rude Awakening 5Powers up the user's sync move when the target is asleep. (1 or more adjacent tiles must be activated)8 energy · 96 orbs
  • HP Advantage 4The larger the user's percentage of remaining HP, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Good Night-mare 2Powers up the user's moves when the target is asleep. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Stationary Target 5Powers up the user's moves when the target is trapped. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Pokey Trap 3Increases the amount of damage an opponent takes from being trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Serena & Delphox

Art

Serena & Delphox key art

More Fire sync pairs

All sync pairs