
Johto
Silver (Arc Suit) & Ho-Oh
★★★★★
/
Fire/Multi
Introduction
Silver (Arc Suit) & Ho-Oh is a 5-star Fire sync pair in Pokémon Masters EX. Silver (Arc Suit) & Ho-Oh's role is Multi. Faction: Johto.
On the Pokémon Masters EX tier list Silver (Arc Suit) & Ho-Oh is S tier, 19th of the 608 sync pairs ranked.
Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.
Silver (Arc Suit) & Ho-Oh's banners
All banners- 28 August 2026 to 7 October 2026Arc Suit Select Tiered Scout
- 15 July 2025 to 24 August 2025Special Present! (2025-07)
Stats
- HP93rd of 765879
- Attack229th of 765444
- Defense18th of 765409
- Sp. Atk280th of 765408
- Sp. Def15th of 765409
- Speed194th of 765439
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 108Lv. 30: 187Lv. 45: 262Lv. 100: 559Lv. 120: 623Lv. 140: 687Lv. 200: 879
- AttackLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- DefenseLv. 1: 14Lv. 30: 56Lv. 45: 95Lv. 100: 249Lv. 120: 281Lv. 140: 313Lv. 200: 409
- Sp. AtkLv. 1: 15Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
- Sp. DefLv. 1: 14Lv. 30: 56Lv. 45: 95Lv. 100: 249Lv. 120: 281Lv. 140: 313Lv. 200: 409
- SpeedLv. 1: 12Lv. 30: 55Lv. 45: 94Lv. 100: 259Lv. 120: 295Lv. 140: 331Lv. 200: 439
Sync pair
Moves
5- Sacred Fire
Fire·Physical·Power 87-104·Accuracy 95·3 gauge·Opponent (one)Removes the frozen condition from the user. Has a chance (50%) of leaving the target burned.
- Recover
Normal·Status·2 gauge·2 MP·SelfRestores the user's HP by approximately 50% of its maximum HP.
- Almighty Skies Sacred Fire
Fire·Physical·Power 150-180·1 gauge·3 MP·Opponent (all)Activation Condition: When the user's HP is at 50% or more. Deactivation Condition: When the user's HP is less than 50%. Never misses. Removes the frozen condition from the user. Leaves the target burned. The power of this move is not lowered even if there are multiple targets. Makes the weather EX sunny if the remaining MP is 3 when this move is selected. Lowers the target's Defense and Sp. Def by 3 stat ranks if the remaining MP is 2 when this move is selected. Applies the Enduring effect to all allied sync pairs if the remaining MP is 1 when this move is selected.
- Pure and Strong!Trainer moveStatus·1 MP·Self
Reduces the user's sync move countdown by two. Raises the user's Defense and Sp. Def by 6 stat ranks.
- Golden Rule Divine Sacred FireSync move
Fire·Physical·Power 300-360·Opponent (one)Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
Passive skills
4- Flame Myth
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Fire theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
- Flame Judgment
Raises the Fire Type Rebuff of all allied sync pairs by 1 rank the first time the user enters a battle each battle. Lowers the Fire Type Rebuff of all opposing sync pairs by 1 rank the first time the user enters a battle each battle.
- Righteous Heart of Gold
Lowers the Attack and Sp. Atk of an opponent that attacked the user by 2 stat ranks when the user is hit by an attack move. Raises one of the following stats of all allied sync pairs by 2 stat ranks at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is raised for all allied sync pairs.)
- Everlasting Rainbow
Reduces the MP for the user's move by one and fully restores its HP when its HP drops to half or below.
Sync grid
5252 tiles, 221 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- HP +40 (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
- Golden Rule Divine Sacred Fire: Power +50Golden Rule Divine Sacred Fire: Power ↑ +50 (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
- Team Sharp Entry 3Raises the critical-hit rate of all allied sync pairs by 3 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
- Drought Alert 3Extends the duration of sunny weather when the weather turns sunny while the user is on the field. (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sacred Fire: Power +3Sacred Fire: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sacred Fire: Power +3Sacred Fire: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sacred Fire: Power +3Sacred Fire: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sacred Fire: Accuracy +5Sacred Fire: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Almighty Skies Sacred Fire: Power +3Almighty Skies Sacred Fire: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Almighty Skies Sacred Fire: Power +3Almighty Skies Sacred Fire: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Almighty Skies Sacred Fire: Power +3Almighty Skies Sacred Fire: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Almighty Skies Sacred Fire: Power +3Almighty Skies Sacred Fire: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Almighty Skies Sacred Fire: Power +3Almighty Skies Sacred Fire: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sacred Fire: Power +3Sacred Fire: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sacred Fire: Power +3Sacred Fire: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Golden Rule Divine Sacred Fire: Power +25Golden Rule Divine Sacred Fire: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Golden Rule Divine Sacred Fire: Power +25Golden Rule Divine Sacred Fire: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Pure and Strong!: Team Hit and HealMove: Pure and Strong! Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick TempoApplies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Almighty Skies Sacred Fire: Move Gauge Refresh 3Move: Almighty Skies Sacred Fire Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sacred Fire: Move Gauge Refresh 3Move: Sacred Fire Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Healing Sun 1Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Furious BrawnThe more the user's Attack is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Solar Flare 9Powers up the user's sync move when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hit Burned Opp: Stat ↓ 9Lowers one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Pure and Strong!: Move: Take Next "All" Move 9Move: Pure and Strong! Applies the Take Next "All" Move effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Pure and Strong!: Berserk Bunch 4Move: Pure and Strong! Raises the Attack of all allied sync pairs by 4 stat ranks when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Solar ImmunityWhen the weather is sunny, status conditions cannot be inflicted on any allied sync pairs and prevents all allies from flinching, becoming confused, or becoming trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sunny: Team Attack Move DR 2Reduces attack move damage taken by allies when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- 1st S-Move: Team Physical & Special Boost 1Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Endure AgainExcept in certain circumstances, when the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Silver (Arc Suit) & Ho-Oh
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