
Johto
Silver & Ho-Oh
★★★★★
/
Fire
Introduction
Silver & Ho-Oh is a 5-star Fire sync pair in Pokémon Masters EX. Faction: Johto.
On the Pokémon Masters EX tier list Silver & Ho-Oh is C tier, 310th of the 608 sync pairs ranked.
Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.
Stats
- HP555th of 765729
- Attack429th of 765304
- Defense560th of 765178
- Sp. Atk461st of 765268
- Sp. Def571st of 765179
- Speed578th of 765311
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 84Lv. 30: 193Lv. 45: 256Lv. 100: 509Lv. 120: 553Lv. 140: 597Lv. 200: 729
- AttackLv. 1: 20Lv. 30: 67Lv. 45: 94Lv. 100: 204Lv. 120: 224Lv. 140: 244Lv. 200: 304
- DefenseLv. 1: 7Lv. 30: 37Lv. 45: 52Lv. 100: 118Lv. 120: 130Lv. 140: 142Lv. 200: 178
- Sp. AtkLv. 1: 20Lv. 30: 65Lv. 45: 89Lv. 100: 188Lv. 120: 204Lv. 140: 220Lv. 200: 268
- Sp. DefLv. 1: 8Lv. 30: 38Lv. 45: 53Lv. 100: 119Lv. 120: 131Lv. 140: 143Lv. 200: 179
- SpeedLv. 1: 12Lv. 30: 63Lv. 45: 90Lv. 100: 211Lv. 120: 231Lv. 140: 251Lv. 200: 311
Sync pair
Moves
5- Overheat
Fire·Special·Power 136-163·Accuracy 90·3 gauge·Opponent (one)Lowers the user's Sp. Atk by 2 stat ranks.
- Solar Beam
Grass·Special·Power 125-150·Accuracy 100·2 gauge·Opponent (one)The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away.
- I'll Show You!Trainer moveStatus·2 MP·Self
Raises the user's evasiveness and critical-hit rate by 1 stat rank. These stats are raised by 2 stat ranks instead when the weather is sunny.
- Sacred Fire
Fire·Physical·Power 87-104·Accuracy 95·3 gauge·Opponent (one)Removes the frozen condition from the user. Has a chance (50%) of leaving the target burned.
- Power-Hungry Sacred FireSync move
Fire·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Charging Sun 6
Powers up the user's moves when the weather is sunny.
- Speeding Sun 2
Quickly charges the move gauge when the weather is sunny.
- Solarize
Makes the weather sunny after using the user's sync move.
Sync grid
5454 tiles, 227 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Overheat: Move Gauge Refresh 3Move: Overheat Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- I'll Show You!: Berserker 2Move: I'll Show You! Raises the user's Attack by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- I'll Show You!: Ramp Up 2Move: I'll Show You! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Solar Beam: Power +3Solar Beam: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Solar Beam: Power +3Solar Beam: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Solar Beam: Power +3Solar Beam: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sacred Fire: Power +3Sacred Fire: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sacred Fire: Power +3Sacred Fire: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Overheat: Power +3Overheat: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Fast-Track 3Has a chance (40%) of raising the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Overheat: Power +3Overheat: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Solar Beam: Power +5Solar Beam: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Sacred Fire: Accuracy +5Sacred Fire: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Sacred Fire: Power +5Sacred Fire: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Sacred Fire: Power +5Sacred Fire: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Overheat: Accuracy +5Overheat: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Overheat: Accuracy +5Overheat: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Overheat: Power +5Overheat: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Overheat: Power +5Overheat: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Power-Hungry Sacred Fire: Power +25Power-Hungry Sacred Fire: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Power-Hungry Sacred Fire: Power +25Power-Hungry Sacred Fire: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Solar Flare 9Powers up the user's sync move when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- I'll Show You!: Super Command 9Move: I'll Show You! Applies the Supereffective ↑ Next effect to the user when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Solar Beam: Move Gauge Refresh 2Move: Solar Beam Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sacred Fire: Move Gauge Refresh 2Move: Sacred Fire Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- I'll Show You!: MP Refresh 2Move: I'll Show You! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Sacred Fire: Move Gauge Refresh 3Move: Sacred Fire Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Sacred Fire: Hostile Environment 1Move: Sacred Fire Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Solar Beam: Charging Sun 3Move: Solar Beam Powers up the user's moves when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Power Reserves 4Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Solar Flare 5Powers up the user's sync move when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Overheat: Mind Swell 2Move: Overheat Has a chance (30%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sacred Fire: Burn Synergy 3Move: Sacred Fire Powers up the user's moves when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Silver & Ho-Oh
Art















