
Johto
Silver (Sygna Suit) & Sneasel
★★★★★
/
Ice/Support
Introduction
Silver (Sygna Suit) & Sneasel is a 5-star Ice sync pair in Pokémon Masters EX. Silver (Sygna Suit) & Sneasel's role is Support. Faction: Johto.
On the Pokémon Masters EX tier list Silver (Sygna Suit) & Sneasel is C tier, 279th of the 608 sync pairs ranked.
Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Brycen & Walrein, Candice & Abomasnow, Candice & Froslass, Candice (Palentine's 2024) & Darmanitan and 34 more.
Silver (Sygna Suit) & Sneasel's banners
All banners- 29 April 2026 to 18 May 2026EX Master Fairs Ending Soon! (2026-04)
- 30 September 2024 to 18 October 2024Triple Feature Poké Fair Scout C (2024-09)
- 20 May 2024 to 4 June 2024Double Feature Poké Fair Scout (2024-05)
- 17 June 2023 to 15 July 2023Sygna Suit Silver Poké Fair Scout
Stats
- HP497th of 765767
- Attack90th of 765536
- Defense340th of 765224
- Sp. Atk303rd of 765388
- Sp. Def250th of 765250
- Speed36th of 765520
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 88Lv. 30: 157Lv. 45: 223Lv. 100: 487Lv. 120: 543Lv. 140: 599Lv. 200: 767
- AttackLv. 1: 14Lv. 30: 67Lv. 45: 118Lv. 100: 316Lv. 120: 360Lv. 140: 404Lv. 200: 536
- DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- Sp. AtkLv. 1: 10Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 260Lv. 140: 292Lv. 200: 388
- Sp. DefLv. 1: 17Lv. 30: 41Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
- SpeedLv. 1: 22Lv. 30: 74Lv. 45: 122Lv. 100: 320Lv. 120: 360Lv. 140: 400Lv. 200: 520
Sync pair
Moves
5- Triple Axel
Ice·Physical·Power 20-24·Accuracy 90·2 gauge·Opponent (one)Attacks up to three times in a row. This attack's power increases for each hit. (The second attack is twice as powerful as the first attack, and the third attack is three times as powerful as the first attack.) After using this move, the attack's power returns to normal.
- X Speed +Status·2 MP·Self
Raises the user's Speed by 3 stat ranks.
- Crushing Triple Axel
Ice·Physical·Power 40-48·Accuracy 90·2 gauge·1 MP·Opponent (one)Activation Condition: When the user's HP is full. Deactivation Condition: When the user's HP is not full. Attacks up to three times in a row. This attack's power increases for each hit. (The second attack is twice as powerful as the first attack, and the third attack is three times as powerful as the first attack.) Reduces the user's sync move countdown by 1 for each hit. Raises the user's critical-hit rate by 1 stat rank for each hit. After using this move, the attack's power returns to normal.
- I Won't Leave You!Trainer moveStatus·2 MP·Ally: Field
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Attack by 3 stat ranks.
- Strong for Your Sake Triple AxelSync move
Ice·Physical·Power 200-240·Opponent (one)The more the target's Speed is lowered, the greater the power of this attack.
Passive skills
3- Adrenaline 2
Reduces the sync move countdown by 2 the first time the user's sync move is used each battle.
- Tripping Strike 9
Lowers the target's Speed by 1 stat rank when the user's attack move against it hits. If the move has the Multistrike effect tag, lowers the target's Speed by 1 stat rank for each hit.
- Inertia
The more the user's Speed is raised, the more it powers up the user's sync move.
Sync grid
5454 tiles, 260 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Triple Axel: Power +1Triple Axel: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Triple Axel: Power +1Triple Axel: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Triple Axel: Power +1Triple Axel: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Triple Axel: Power +1Triple Axel: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Triple Axel: Power +1Triple Axel: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Triple Axel: Accuracy +5Triple Axel: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Crushing Triple Axel: Power +1Crushing Triple Axel: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Crushing Triple Axel: Power +1Crushing Triple Axel: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Crushing Triple Axel: Power +1Crushing Triple Axel: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Crushing Triple Axel: Accuracy +5Crushing Triple Axel: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- AcuityAccuracy cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Snow ShelterProtects the user from damage from a hailstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Strong for Your Sake Triple Axel: Power +25Strong for Your Sake Triple Axel: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Strong for Your Sake Triple Axel: Power +25Strong for Your Sake Triple Axel: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Triple Axel: Move Gauge Refresh 3Move: Triple Axel Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Speed +: MP Refresh 2Move: X Speed + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- I Won't Leave You!: MP Refresh 2Move: I Won't Leave You! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Speed +: Slippery 1Move: X Speed + Raises the user's evasiveness by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Burst InApplies the Critical Hit Next effect to the user when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Triple Axel: Punishing Strike 4Move: Triple Axel Has a chance (50%) of lowering the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (50%) of lowering the target's Defense by 1 stat rank for each hit. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Evasive Strike 9Raises the user's evasiveness by 1 stat rank when its attack move hits. If the move has the Multistrike effect tag, raises the user's evasiveness by 1 stat rank for each hit. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Unfortunate Strike 9Lowers one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Invigorating Hail 5Powers up the user's moves during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Heavy Hail 5Powers up the user's sync move during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- CakewalkThe more the target's Speed is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Triple Axel: Restoring Strike 1Move: Triple Axel Has a chance (20%) of restoring the user's HP when its attack move hits. If the move has the Multistrike effect tag, has a chance (20%) of restoring the user's HP for each hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Mighty Rush 9Increases the user's Physical Moves ↑ Next effect by one rank after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Super Command 9Applies the Supereffective ↑ Next effect to the user when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hunter's InstinctThe more the target's Speed is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Pinpoint Entry 2Raises the user's accuracy by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Silver (Sygna Suit) & Sneasel
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