
Kalos
Sina & Glaceon
★★★★★
/
Ice/Sprint
Introduction
Sina & Glaceon is a 5-star Ice sync pair in Pokémon Masters EX. Sina & Glaceon's role is Sprint. Faction: Kalos.
On the Pokémon Masters EX tier list Sina & Glaceon is B tier, 203rd of the 608 sync pairs ranked.
Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Brycen & Walrein, Candice & Abomasnow, Candice & Froslass, Candice (Palentine's 2024) & Darmanitan and 34 more.
Sina & Glaceon's banners
All banners- 30 September 2026 to 18 October 2026Sygna Suit Ghetsis EX Fair
- 15 November 2024 to 6 December 2024Sina Poké Fair Scout
Stats
- HP180th of 765863
- Attack282nd of 765439
- Defense322nd of 765228
- Sp. Atk101st of 765510
- Sp. Def435th of 765213
- Speed112th of 765458
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 92Lv. 30: 171Lv. 45: 246Lv. 100: 543Lv. 120: 607Lv. 140: 671Lv. 200: 863
- AttackLv. 1: 9Lv. 30: 52Lv. 45: 94Lv. 100: 259Lv. 120: 295Lv. 140: 331Lv. 200: 439
- DefenseLv. 1: 16Lv. 30: 39Lv. 45: 60Lv. 100: 148Lv. 120: 164Lv. 140: 180Lv. 200: 228
- Sp. AtkLv. 1: 23Lv. 30: 75Lv. 45: 123Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
- Sp. DefLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 133Lv. 120: 149Lv. 140: 165Lv. 200: 213
- SpeedLv. 1: 14Lv. 30: 60Lv. 45: 102Lv. 100: 278Lv. 120: 314Lv. 140: 350Lv. 200: 458
Sync pair
Moves
5- Ice Beam
Ice·Special·Power 46-55·Accuracy 100·2 gauge·Opponent (one)Has a chance (10%) of leaving the target frozen.
- Sitrus BerryStatus·3 MP·Ally (one)
Restores an ally's HP by approximately 20% of its maximum HP.
- Beautiful Icy Wind
Ice·Special·Power 150-180·2 gauge·Opponent (all)Activation Condition: When the user's evasiveness is raised. Deactivation Condition: Cannot be deactivated. Never misses. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Lowers the target's Speed and accuracy by 1 stat rank. The power of this move is not lowered even if there are multiple targets.
- Au Revoir!Trainer moveStatus·1 MP·Self
Reduces the user's sync move countdown by 2. Raises the user's critical-hit rate by 3 stat ranks. Increases the user's Special Moves ↑ Next effect by 2 ranks.
- Beautifully Beautiful Subzero SlammerSync move
Ice·Special·Power 200-240·Opponent (one)The more the user's Sp. Atk is raised, the greater the power of this attack.
Passive skills
3- Entry: Sp. Atk ↑ & Evasiveness ↑ 4
Raises the user's Sp. Atk and evasiveness by 4 stat ranks when it enters a battle.
- Hit: "Berry" MP ↓ & Special Boost ↑3 9
Reduces MP by 1 for the user's moves that have the Berry effect tag and increases its Special Moves ↑ Next effect by 3 ranks when its attack move is successful.
- 1st "Berry" MP 0: Sync CD ↓ 3
Reduces the user's sync move countdown by 3 the first time the remaining MP for its moves that have the Berry effect tag is zero each battle.
Sync grid
5454 tiles, 250 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Beautiful Icy Wind: Power +4Beautiful Icy Wind: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Beautiful Icy Wind: Power +4Beautiful Icy Wind: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Beautiful Icy Wind: Power +4Beautiful Icy Wind: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Beautiful Icy Wind: Power +4Beautiful Icy Wind: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Beautiful Icy Wind: Power +4Beautiful Icy Wind: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Snow ShelterProtects the user from damage from a hailstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Beautifully Beautiful Subzero Slammer: Power +25Beautifully Beautiful Subzero Slammer: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Fast RunnerEvasiveness cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Beautifully Beautiful Subzero Slammer: Power +25Beautifully Beautiful Subzero Slammer: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Beautifully Beautiful Subzero Slammer: Power +25Beautifully Beautiful Subzero Slammer: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Beautifully Beautiful Subzero Slammer: Power +25Beautifully Beautiful Subzero Slammer: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Ice Beam: Move Gauge Refresh 3Move: Ice Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Au Revoir!: Brain Gain 9Move: Au Revoir! Increases the user's Special Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Trip Up 9Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Hit: Sp. Def ↓2 9Lowers the target's Sp. Def by 2 stat ranks when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- 1st S-Move: Restore "Berry" MP 1Restores 1 MP of the user's moves that have the Berry effect tag the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Ice Beam: Hostile Environment 4Move: Ice Beam Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Grand Entry 2Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sitrus Berry: Master Healer 1Move: Sitrus Berry Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Team First Super SyncApplies the Supereffective ↑ Next effect to all allied sync pairs the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Blind SpotThe more the user's evasiveness is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Entry: Team Evasiveness ↑ 2Raises the evasiveness of all allied sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hunter's InstinctThe more the target's Speed is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Sina & Glaceon
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