Skyla (Summer 2025) & Jumpluff

Unova

Skyla (Summer 2025) & Jumpluff

★★★★★

/Grass/Sprint

Btier

Introduction

Skyla (Summer 2025) & Jumpluff is a 5-star Grass sync pair in Pokémon Masters EX. Skyla (Summer 2025) & Jumpluff's role is Sprint. Faction: Unova.

On the Pokémon Masters EX tier list Skyla (Summer 2025) & Jumpluff is B tier, 178th of the 608 sync pairs ranked.

Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade and 52 more.

Skyla (Summer 2025) & Jumpluff's banners

All banners
  • 10 July 2026 to 27 July 2026Seasonal Tiered Scout (2026-07)
  • 10 July 2026 to 27 July 2026Super Spotlight Seasonal Scout (2026-07)
  • 30 June 2025 to 18 July 2025Skyla Seasonal Tiered Scout (2025-06)
  • 30 June 2025 to 18 July 2025Skyla Seasonal Scout (2025-06)

Stats

  • HP229th842
  • Attack229th444
  • Defense375th223
  • Sp. Atk206th444
  • Sp. Def280th246
  • Speed92nd460

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 108Lv. 30: 184Lv. 45: 256Lv. 100: 542Lv. 120: 602Lv. 140: 662Lv. 200: 842
  • AttackLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • DefenseLv. 1: 11Lv. 30: 34Lv. 45: 55Lv. 100: 143Lv. 120: 159Lv. 140: 175Lv. 200: 223
  • Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • Sp. DefLv. 1: 13Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 166Lv. 140: 186Lv. 200: 246
  • SpeedLv. 1: 16Lv. 30: 62Lv. 45: 104Lv. 100: 280Lv. 120: 316Lv. 140: 352Lv. 200: 460

Sync pair

TrainerSkyla (Summer 2025)
PokémonJumpluff
TypeGrass
WeaknessIce
RoleSprint, EX role Strike (since 2 Jul 2025)
Base rarity5★
How to getSeasonal scout
Released2 Jul 2025
6★ EXAvailable since 2 Jul 2025
ThemesGrass, Unova, Gym Leader, Seasonal Outfit

Moves

5
  • Bullet Seed
    Grass·Physical·Power 15-18·Accuracy 100·2 gauge·Opponent (one)

    Attacks the target two to five times in a row.

  • Sunny Day
    Fire·Status·2 gauge·2 MP·Entire Field

    Makes the weather sunny.

  • Sunny Solar Beam
    Grass·Special·Power 200-240·2 gauge·Opponent (one)

    Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away. Never misses. Lowers the target's Sp. Def and Speed by 2 stat ranks. The more the user's Speed is raised, the more it increases its Special Moves ↑ Next effect (can be increased by up to 3 ranks maximum). Removes all of the user's Speed increases.

  • To the Skies!Trainer move
    Status·2 MP·Self

    Reduces the user's sync move countdown by one. Raises the user's Speed by 2 stat ranks. Increases the user's Special Moves ↑ Next effect by 2 ranks.

  • Floating Around the World Grass BeamSync move
    Grass·Special·Power 200-240·Opponent (one)

    This attack's power increases when the weather is sunny.

Passive skills

3
  • Let's Have Some Fun!

    Grants all of the following effects the first time the user's Pokémon uses a status move each battle: Reduces the user's sync move countdown by 2. Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.

  • Let's Vacay!

    Raises the user's Speed by 6 stat ranks when its Pokémon uses a status move. Increases the user's Special Moves ↑ Next effect by 2 ranks when its Pokémon uses a status move.

  • Perfect for a Day Out

    Extends the duration of sunny weather when the weather turns sunny while the user is on the field. Raises the Speed of all allied sync pairs by 1 stat rank when an ally's attack move is successful while the weather is sunny. Increases an ally's Special Moves ↑ Next effect by 1 rank when its attack move is successful while the weather is sunny.

Sync grid

48
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energySpD+52 energySunny So…Power +43 energySunny So…Power +43 energySunny So…Power +43 energySolar Sh…7 energySunny DayBrain Ga…7 energySync Bur…lv 110 energySunny DayUse Stat…10 energyAtk+52 energySpe+52 energyBullet S…Power +13 energyBullet S…Power +13 energyBullet S…Power +13 energyBullet S…Move Gau…7 energyQuick Cu…7 energyBullet S…Guarante…10 energyBullet S…Unfortun…10 energyHP+102 energyDef+52 energySpD+52 energySpe+52 energyBullet S…Power +13 energyBullet S…Power +13 energySpA+104 energyTo the S…Berserke…7 energyTo the S…Hit and …7 energyTo the S…Team Bra…10 energyFurious …10 energySpA+52 energyDauntless5 energyDef+52 energyHP+102 energySunny So…Power +43 energySunny So…Power +43 energySunny So…Move Gau…7 energyHealing …lv 18 energySpeeding…lv 29 energySolar Fl…lv 910 energyDashing …lv 910 energyFloating…Power +255 energyFloating…Power +255 energy

48 tiles, 217 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sunny Solar Beam: Power +4Sunny Solar Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sunny Solar Beam: Power +4Sunny Solar Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sunny Solar Beam: Power +4Sunny Solar Beam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Bullet Seed: Power +1Bullet Seed: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bullet Seed: Power +1Bullet Seed: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bullet Seed: Power +1Bullet Seed: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Bullet Seed: Power +1Bullet Seed: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bullet Seed: Power +1Bullet Seed: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sunny Solar Beam: Power +4Sunny Solar Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sunny Solar Beam: Power +4Sunny Solar Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Floating Around the World Grass Beam: Power +25Floating Around the World Grass Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Floating Around the World Grass Beam: Power +25Floating Around the World Grass Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Solar ShieldStatus conditions cannot be inflicted on the user when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sunny Day: Brain Gain 9Move: Sunny Day Increases the user's Special Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Bullet Seed: Move Gauge Refresh 3Move: Bullet Seed Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • To the Skies!: Berserker 2Move: To the Skies! Raises the user's Attack by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • To the Skies!: Hit and Heal 9Move: To the Skies! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sunny Solar Beam: Move Gauge Refresh 3Move: Sunny Solar Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Healing Sun 1Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Sync Burst 1Restores 1 MP for the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sunny Day: Use Status P-Move: Sync CD ↓ 9Move: Sunny Day Reduces the user's sync move countdown by 1 when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Bullet Seed: Guaranteed TripleMove: Bullet Seed Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Bullet Seed: Unfortunate Strike 5Move: Bullet Seed Has a chance (60%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (60%) of lowering one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • To the Skies!: Team Brain Gain 9Move: To the Skies! Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Furious BrainThe more the user's Sp. Atk is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Solar Flare 9Powers up the user's sync move when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Dashing Team 9Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Skyla (Summer 2025) & Jumpluff

Art

Skyla (Summer 2025) & Jumpluff key art

More Grass sync pairs

All sync pairs