
Galar
Sonia (Special Costume) & Tsareena
★★★★★
/
Grass
Introduction
Sonia (Special Costume) & Tsareena is a 5-star Grass sync pair in Pokémon Masters EX. Faction: Galar.
On the Pokémon Masters EX tier list Sonia (Special Costume) & Tsareena is C tier, 331st of the 608 sync pairs ranked.
Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade and 52 more.
Sonia (Special Costume) & Tsareena's banners
All banners- 22 April 2023 to 25 April 2023Super Spotlight Costume Scout (2023-04)
- 22 April 2023 to 25 April 2023Costume Tiered Scout (2023-04)
- 7 April 2022 to 4 May 2022Sonia Costume Scout
- 7 April 2022 to 4 May 2022Sonia Costume Tiered Scout
Stats
- HP188th of 765861
- Attack337th of 765372
- Defense541st of 765194
- Sp. Atk417th of 765296
- Sp. Def551st of 765194
- Speed438th of 765354
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 90Lv. 30: 169Lv. 45: 244Lv. 100: 541Lv. 120: 605Lv. 140: 669Lv. 200: 861
- AttackLv. 1: 16Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372
- DefenseLv. 1: 11Lv. 30: 30Lv. 45: 48Lv. 100: 114Lv. 120: 130Lv. 140: 146Lv. 200: 194
- Sp. AtkLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- Sp. DefLv. 1: 11Lv. 30: 30Lv. 45: 48Lv. 100: 114Lv. 120: 130Lv. 140: 146Lv. 200: 194
- SpeedLv. 1: 13Lv. 30: 49Lv. 45: 82Lv. 100: 214Lv. 120: 242Lv. 140: 270Lv. 200: 354
Sync pair
Moves
5- Razor Leaf
Grass·Physical·Power 43-51·Accuracy 95·2 gauge·Opponent (all)Critical hits land more easily.
- X AttackStatus·2 MP·Self
Raises the user's Attack by 2 stat ranks.
- Power Whip
Grass·Physical·Power 118-141·Accuracy 85·3 gauge·Opponent (one)No additional effect.
- Ohohoho!Trainer moveStatus·1 MP·Self
Raises the user's accuracy by 2 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Increases the user's Physical Moves ↑ Next effect by 1 rank.
- Haughty Laugh Grass ImpactSync move
Grass·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Hit the Gas 5
Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
- Power Flux 9
The fuller the move gauge when moves are selected, the more this powers up moves.
- Sync Power Flux
The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move.
Sync grid
4848 tiles, 207 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Power Whip: Power +2Power Whip: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Power Whip: Accuracy +5Power Whip: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Power Whip: Power +2Power Whip: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Power Whip: Power +2Power Whip: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Razor Leaf: Accuracy +5Razor Leaf: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Razor Leaf: Power +3Razor Leaf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Razor Leaf: Power +3Razor Leaf: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Razor Leaf: Power +3Razor Leaf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Razor Leaf: Power +3Razor Leaf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Razor Leaf: Power +3Razor Leaf: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Power Whip: Power +2Power Whip: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Power Whip: Power +2Power Whip: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Wide AwakePrevents the user from falling asleep. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Power Whip: Accuracy +10Power Whip: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Haughty Laugh Grass Impact: Power +25Haughty Laugh Grass Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Haughty Laugh Grass Impact: Power +25Haughty Laugh Grass Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Power Whip: Move Gauge Refresh 3Move: Power Whip Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Ohohoho!: MP Refresh 3Move: Ohohoho! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Razor Leaf: Move Gauge Refresh 3Move: Razor Leaf Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Attack: MP Refresh 3Move: X Attack Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Locked-On Sync 3Powers up the user's sync move when its accuracy is raised. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Twofer 2Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Speeding Sun 3Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- X Attack: Berserker 1Move: X Attack Raises the user's Attack by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Furious BrawnThe more the user's Attack is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Insult to InjuryThe more the target's Defense is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Defense Crush 9Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Attack +30 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Charging Sun 3Powers up the user's moves when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Solar Flare 5Powers up the user's sync move when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Sonia (Special Costume) & Tsareena
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