
Hoenn
Steven (Summer 2020) & Sandslash
★★★★★
/
Ice
Introduction
Steven (Summer 2020) & Sandslash is a 5-star Ice sync pair in Pokémon Masters EX. Faction: Hoenn.
On the Pokémon Masters EX tier list Steven (Summer 2020) & Sandslash is D tier, 494th of the 608 sync pairs ranked.
Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Brycen & Walrein, Candice & Abomasnow, Candice & Froslass, Candice (Palentine's 2024) & Darmanitan and 34 more.
Steven (Summer 2020) & Sandslash's banners
All banners- 10 July 2026 to 27 July 2026Seasonal Tiered Scout (2026-07)
- 10 July 2026 to 27 July 2026Super Spotlight Seasonal Scout (2026-07)
- 30 June 2025 to 18 July 2025Super Spotlight Seasonal Scout (2025-06)
- 30 June 2025 to 18 July 2025Seasonal Tiered Scout (2025-06)
- 28 June 2024 to 15 July 2024Super Spotlight Seasonal Scout (2024-06)
- 28 June 2024 to 15 July 2024Seasonal Tiered Scout (2024-06)
- 6 July 2023 to 9 July 2023Seasonal Tiered Scout (2023-07)
- 6 July 2023 to 9 July 2023Super Spotlight Seasonal Scout (2023-07)
- 4 July 2022 to 7 July 2022Seasonal Tiered Scout
- 4 July 2022 to 7 July 2022Super Spotlight Seasonal Scout (2022-07)
- 3 September 2021 to 6 September 2021Super Spotlight Seasonal Scout
- 20 July 2021 to 23 July 2021Steven and Lyra Seasonal Scout
- 31 July 2020 to 17 August 2020Steven Seasonal Scout
Stats
- HP404th of 765810
- Attack40th of 765556
- Defense340th of 765224
- Sp. Atk723rd of 765151
- Sp. Def544th of 765195
- Speed616th of 765296
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 94Lv. 30: 166Lv. 45: 235Lv. 100: 510Lv. 120: 570Lv. 140: 630Lv. 200: 810
- AttackLv. 1: 21Lv. 30: 76Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
- DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- Sp. AtkLv. 1: 10Lv. 30: 24Lv. 45: 36Lv. 100: 91Lv. 120: 103Lv. 140: 115Lv. 200: 151
- Sp. DefLv. 1: 12Lv. 30: 31Lv. 45: 49Lv. 100: 115Lv. 120: 131Lv. 140: 147Lv. 200: 195
- SpeedLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
Sync pair
Moves
5- Icicle Spear
Ice·Physical·Power 15-18·Accuracy 100·2 gauge·Opponent (one)Attacks the target two to five times in a row.
- X AttackStatus·2 MP·Self
Raises the user's Attack by 2 stat ranks.
- Icicle Crash
Ice·Physical·Power 105-126·Accuracy 90·3 gauge·Opponent (one)Has a chance (30%) of making the target flinch.
- Coolest There Is!Trainer moveStatus·2 MP·Self
Raises the user's accuracy and critical-hit rate by 1 stat rank. In addition, raises the user's critical-hit rate by 2 stat ranks during a hailstorm.
- Too Cool Icicle CrashSync move
Ice·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Hail Bringer
Causes a hailstorm after using the user's sync move.
- Snow Shelter
Protects the user from damage from a hailstorm.
- Invigorating Hail 5
Powers up the user's moves during a hailstorm.
Sync grid
4848 tiles, 211 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Icicle Spear: Power +1Icicle Spear: Power ↑ +1 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Icicle Spear: Power +1Icicle Spear: Power ↑ +1 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Icicle Spear: Power +1Icicle Spear: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Icicle Spear: Power +1Icicle Spear: Power ↑ +1 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Icicle Spear: Power +1Icicle Spear: Power ↑ +1 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Icicle Crash: Power +3Icicle Crash: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Icicle Crash: Power +3Icicle Crash: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Icicle Crash: Power +3Icicle Crash: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Icicle Crash: Power +3Icicle Crash: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Icicle Crash: Power +3Icicle Crash: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
- Too Cool Icicle Crash: Power +25Too Cool Icicle Crash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Too Cool Icicle Crash: Power +25Too Cool Icicle Crash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Icicle Spear: Move Gauge Refresh 3Move: Icicle Spear Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Icicle Spear: Move Gauge Refresh 3Move: Icicle Spear Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Icicle Crash: Move Gauge Refresh 3Move: Icicle Crash Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Icicle Crash: Move Gauge Refresh 3Move: Icicle Crash Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Healing Hail 1Restores the user's HP whenever its Pokémon takes an action during a hailstorm. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- X Attack: MP Refresh 2Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Coolest There Is!: MP Refresh 2Move: Coolest There Is! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Stoic 2Has a chance (30%) of raising the user's Defense by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Flinch Hitter 5Powers up the user's sync move when the target is flinching. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Freezer Burn 5Powers up the user's sync move when the target is frozen. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Double Down 3Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Icicle Crash: Freeze Synergy 3Move: Icicle Crash Powers up the user's moves when the target is frozen. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hasty Hail 2Quickly charges the move gauge during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Icicle Spear: Cold Snap 2Move: Icicle Spear Has a chance (30%) of leaving the target frozen when the user's move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Icicle Crash: Harry 2Move: Icicle Crash Powers up the user's moves against targets that are flinching. (1 or more adjacent tiles must be activated)10 energy · 120 orbs
- No QuarterMaximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs
Steven (Summer 2020) & Sandslash
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