
Kalos
Tierno & Talonflame
★★★★★
/
Fire/Field
Introduction
Tierno & Talonflame is a 5-star Fire sync pair in Pokémon Masters EX. Tierno & Talonflame's role is Field. Faction: Kalos.
On the Pokémon Masters EX tier list Tierno & Talonflame is C tier, 413th of the 608 sync pairs ranked.
Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.
Stats
- HP320th of 765828
- Attack296th of 765408
- Defense340th of 765224
- Sp. Atk206th of 765444
- Sp. Def387th of 765222
- Speed55th of 765499
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 94Lv. 30: 170Lv. 45: 242Lv. 100: 528Lv. 120: 588Lv. 140: 648Lv. 200: 828
- AttackLv. 1: 13Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
- DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 10Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 158Lv. 140: 174Lv. 200: 222
- SpeedLv. 1: 18Lv. 30: 67Lv. 45: 112Lv. 100: 299Lv. 120: 339Lv. 140: 379Lv. 200: 499
Sync pair
Moves
5- Flamethrower
Fire·Special·Power 47-56·Accuracy 100·2 gauge·Opponent (one)Has a chance (10%) of leaving the target burned.
- Sunny Day
Fire·Status·2 gauge·2 MP·Entire FieldMakes the weather sunny.
- Overheat
Fire·Special·Power 136-163·Accuracy 90·3 gauge·Opponent (one)Lowers the user's Sp. Atk by 2 stat ranks.
- Nice Move!Trainer moveStatus·2 MP·Ally (one)
Raises an ally's Sp. Atk and critical-hit rate by 2 stat ranks.
- Can't Help Dancing Fire BeamSync move
Fire·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Sunburst
Makes the weather sunny the first time the user enters a battle each battle.
- Sunny Disposition
The user's stats cannot be lowered when the weather is sunny.
- Sunny Hit: 2 Stats ↓ 9
Lowers two of the target's following stats by 1 stat rank at random when the user's attack move is successful while the weather is sunny: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Sync grid
4848 tiles, 202 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Flamethrower: Power +4Flamethrower: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flamethrower: Power +4Flamethrower: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Flamethrower: Power +4Flamethrower: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flamethrower: Power +4Flamethrower: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flamethrower: Power +4Flamethrower: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Overheat: Power +3Overheat: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Overheat: Power +3Overheat: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Overheat: Power +3Overheat: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Overheat: Power +3Overheat: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Overheat: Power +3Overheat: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Overheat: Accuracy +10Overheat: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Can't Help Dancing Fire Beam: Power +25Can't Help Dancing Fire Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Can't Help Dancing Fire Beam: Power +25Can't Help Dancing Fire Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Nice Move!: MP Refresh 2Move: Nice Move! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Flamethrower: Move Gauge Refresh 2Move: Flamethrower Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sunny Day: MP Refresh 2Move: Sunny Day Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Nice Move!: Move on Ally: Sp. Atk ↑ 1Move: Nice Move! When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Sp. Atk of the allied sync pair affected by the move by 1 stat rank. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Overheat: Move Gauge Refresh 2Move: Overheat Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Healing Sun 1Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Flamethrower: Hostile Environment 9Move: Flamethrower Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Burn Synergy 5Powers up the user's moves when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sunny Day: Brain Gain 9Move: Sunny Day Increases the user's Special Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sunny Sure HitMoves never miss when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Mind Games 9Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Solar Flare 5Powers up the user's sync move when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Tierno & Talonflame
Art















