Urbain & Avalugg

Kalos

Urbain & Avalugg

★★★★

/Ice/Tech

Introduction

Urbain & Avalugg is a 4-star Ice sync pair in Pokémon Masters EX. Urbain & Avalugg's role is Tech. Faction: Kalos.

Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Brycen & Walrein, Candice & Abomasnow, Candice & Froslass, Candice (Palentine's 2024) & Darmanitan and 34 more.

Stats

  • HP443rd780
  • Attack549th224
  • Defense151st303
  • Sp. Atk729th148
  • Sp. Def200th269
  • Speed633rd294

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 101Lv. 30: 170Lv. 45: 236Lv. 100: 500Lv. 120: 556Lv. 140: 612Lv. 200: 780
  • AttackLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • DefenseLv. 1: 17Lv. 30: 46Lv. 45: 73Lv. 100: 183Lv. 120: 207Lv. 140: 231Lv. 200: 303
  • Sp. AtkLv. 1: 7Lv. 30: 21Lv. 45: 33Lv. 100: 88Lv. 120: 100Lv. 140: 112Lv. 200: 148
  • Sp. DefLv. 1: 15Lv. 30: 43Lv. 45: 70Lv. 100: 169Lv. 120: 189Lv. 140: 209Lv. 200: 269
  • SpeedLv. 1: 7Lv. 30: 37Lv. 45: 64Lv. 100: 174Lv. 120: 198Lv. 140: 222Lv. 200: 294

Sync pair

TrainerUrbain
PokémonAvalugg
TypeIce
WeaknessFire
RoleTech
Base rarity4★
How to getStory
Released1 Sept 2026
6★ EXAvailable since 1 Sept 2026
ThemesIce, Kalos, Rival, Passionate Spirit

Moves

5
  • Ice Fang
    Ice·Physical·Power 46-55·Accuracy 95·2 gauge·Opponent (one)

    Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target frozen.

  • Mini Potion All
    Status·2 MP·Ally (all)

    Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.

  • Protect
    Normal·Status·2 gauge·1 MP·Self

    Applies the Damage Guard Next effect to the user.

  • Tackling My Duties!Trainer move
    Status·1 MP·Ally (all)

    Raises the Defense of all allied sync pairs by 4 stat ranks. Raises the Speed of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.

  • Weight of Responsibility Ice ImpactSync move
    Ice·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • First Aid 4

    Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

  • Super Interference 2

    Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of the user's moves.

  • Unbending

    Defense cannot be lowered.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeSpD+52 energyAtk+52 energyIce FangPower +43 energyDef+52 energyIce FangPower +43 energyIce FangMove Gau…7 energyIce FangPower +43 energyIce FangAcc +53 energyOverwhelmlv 910 energyDef+104 energySuper In…lv 110 energySpe+52 energyHP+102 energySpD+52 energyAtk+52 energyUnflappa…5 energySnow She…5 energyTackling…MP Refre…7 energyTackling…Pep Rall…10 energyTeam Sto…lv 910 energySpD+52 energySpe+52 energyDef+52 energyHP+102 energyIce FangPower +43 energyRevenge …lv 48 energyIce FangPower +43 energySpD+104 energyMini Pot…Master H…10 energyNatural …7 energyMini Pot…MP Refre…7 energySpe+52 energyDef+52 energySpD+52 energyAtk+52 energyHP+204 energyQuick Cu…7 energyProtectMove Gau…7 energyTackling…Shielded…10 energyEndurance10 energyWeight o…Power +255 energyWeight o…Power +255 energy

48 tiles, 200 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Ice Fang: Power +4Ice Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ice Fang: Power +4Ice Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ice Fang: Power +4Ice Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ice Fang: Accuracy +5Ice Fang: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Ice Fang: Power +4Ice Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ice Fang: Power +4Ice Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Snow ShelterProtects the user from damage from a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Weight of Responsibility Ice Impact: Power +25Weight of Responsibility Ice Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Weight of Responsibility Ice Impact: Power +25Weight of Responsibility Ice Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Ice Fang: Move Gauge Refresh 3Move: Ice Fang Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Tackling My Duties!: MP Refresh 2Move: Tackling My Duties! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Mini Potion All: MP Refresh 2Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Protect: Move Gauge Refresh 3Move: Protect Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Revenge Boost 4Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Overwhelm 9Lowers the target's Attack by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Super Interference 1Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Tackling My Duties!: Pep Rally 2Move: Tackling My Duties! Raises the Speed of all allied sync pairs by 2 stat ranks when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Stoic 9Raises the Defense of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Mini Potion All: Master Healer 1Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Tackling My Duties!: Shielded 2Move: Tackling My Duties! Raises the Defense of all allied sync pairs by 2 stat ranks when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Urbain & Avalugg

Art

Urbain & Avalugg key art

More Ice sync pairs

All sync pairs