
Kalos
Urbain & Meganium
★★★★★
/
Grass/Strike (Special)
Introduction
Urbain & Meganium is a 5-star Grass sync pair in Pokémon Masters EX. Urbain & Meganium's role is Strike (Special). Faction: Kalos.
On the Pokémon Masters EX tier list Urbain & Meganium is A tier, 65th of the 608 sync pairs ranked.
Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade and 52 more.
Urbain & Meganium's banners
All banners- 14 August 2026 to 7 October 2026Urbain EX Fair
Stats
- HP232nd of 765841
- Attack229th of 765444
- Defense513th of 765203
- Sp. Atk23rd of 765592
- Sp. Def522nd of 765203
- Speed202nd of 765435
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 108Lv. 30: 183Lv. 45: 255Lv. 100: 541Lv. 120: 601Lv. 140: 661Lv. 200: 841
- AttackLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- DefenseLv. 1: 8Lv. 30: 28Lv. 45: 46Lv. 100: 123Lv. 120: 139Lv. 140: 155Lv. 200: 203
- Sp. AtkLv. 1: 20Lv. 30: 78Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
- Sp. DefLv. 1: 8Lv. 30: 28Lv. 45: 46Lv. 100: 123Lv. 120: 139Lv. 140: 155Lv. 200: 203
- SpeedLv. 1: 8Lv. 30: 51Lv. 45: 90Lv. 100: 255Lv. 120: 291Lv. 140: 327Lv. 200: 435
As Mega Meganium
- HPLv. 1: 108Lv. 30: 183Lv. 45: 255Lv. 100: 541Lv. 120: 601Lv. 140: 661Lv. 200: 841
- AttackLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- DefenseLv. 1: 8Lv. 30: 28Lv. 45: 46Lv. 100: 123Lv. 120: 139Lv. 140: 155Lv. 200: 203
- Sp. AtkLv. 1: 24Lv. 30: 93Lv. 45: 158Lv. 100: 422Lv. 120: 480Lv. 140: 537Lv. 200: 710
- Sp. DefLv. 1: 9Lv. 30: 33Lv. 45: 55Lv. 100: 147Lv. 120: 166Lv. 140: 186Lv. 200: 243
- SpeedLv. 1: 8Lv. 30: 51Lv. 45: 90Lv. 100: 255Lv. 120: 291Lv. 140: 327Lv. 200: 435
Sync pair
Moves
5- Luxuriant Leaf Storm
Grass·Special·Power 150-180·Accuracy 100·3 gauge·Opponent (all)Activation Condition: When the user's Sp. Atk is raised. Deactivation Condition: Cannot be deactivated. Lowers the target's Sp. Def by 2 stat ranks. The power of this move is not lowered even if there are multiple targets. In addition, lowers the target's Attack by 1 stat rank when the Physical Damage Reduction effect applies to the allied field of play. In addition, lowers the target's Sp. Atk by 1 stat rank when the Special Damage Reduction effect applies to the allied field of play.
- Kalos AnalysisStatus·2 gauge·2 MP·Ally: Field
Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Kalos Circle (Special) to the allied field of play. Kalos Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Kalos theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
- Four-Fleur Solar Beam
Grass·Special·Power 150-180·Accuracy 100·2 gauge·3 MP·Opponent (all)Activation Condition: When a Kalos Circle is applied to the allied field of play. Deactivation Condition: When there are no longer any Kalos Circles applied to the allied field of play. The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny or if the user's Meganium has Mega Evolved, and the user will attack right away. The power of this move is not lowered even if there are multiple targets. This attack's power increases 50% when the Physical Damage Reduction effect applies to the allied field of play. This attack's power increases 50% when the Special Damage Reduction effect applies to the allied field of play. (This attack's power is doubled if both the Physical Damage Reduction effect and Special Damage Reduction effect apply to the allied field of play.)
- Believe in Our Team!Trainer moveStatus·1 MP·Ally: Field
Raises the user's Sp. Atk by 6 stat ranks. Raises the user's ? by ? stat ranks. Applies Kalos Circle (Special) to the allied field of play. Kalos Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Kalos theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
- Helping People and Pokémon Solar BeamSync move
Grass·Special·Power 160-192·Opponent (one)Become Mega Meganium until the end of battle.
Passive skills
4- Kalos Rush
Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by 1 the first time your team enters a battle each battle instead. The more allied sync pairs with the Kalos theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.
- A Heart for Lumiose
Reduces the MP for the user's move by one and grants all of the following effects after your team's sync pair uses their sync move: Applies Kalos Circle (Special) to the allied field of play. Increases the user's Special Moves ↑ Next effect by 2 ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank.
- Helping Heart
Applies the Physical Damage Reduction effect and the Special Damage Reduction effect to the allied field of play when the user applies Kalos Circle (Special) to the allied field of play.
- Physical/Special DR on Field: MG → 5
Quickly charges the move gauge when the Physical Damage Reduction effect or the Special Damage Reduction effect applies to the allied field of play.
Sync grid
5757 tiles, 266 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Helping People and Pokémon Solar Beam: Power +30Helping People and Pokémon Solar Beam: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Helping People and Pokémon Solar Beam: Power +30Helping People and Pokémon Solar Beam: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Helping People and Pokémon Solar Beam: Power +30Helping People and Pokémon Solar Beam: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Luxuriant Leaf Storm: Power +2Luxuriant Leaf Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Luxuriant Leaf Storm: Power +2Luxuriant Leaf Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Luxuriant Leaf Storm: Power +2Luxuriant Leaf Storm: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Four-Fleur Solar Beam: Power +2Four-Fleur Solar Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Four-Fleur Solar Beam: Power +2Four-Fleur Solar Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Four-Fleur Solar Beam: Power +2Four-Fleur Solar Beam: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Four-Fleur Solar Beam: Power +2Four-Fleur Solar Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Four-Fleur Solar Beam: Power +2Four-Fleur Solar Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Luxuriant Leaf Storm: Power +2Luxuriant Leaf Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Luxuriant Leaf Storm: Power +2Luxuriant Leaf Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Helping People and Pokémon Solar Beam: Power +25Helping People and Pokémon Solar Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Helping People and Pokémon Solar Beam: Power +25Helping People and Pokémon Solar Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- 1st S-Move: Special Boost 1Increases the user's Special Moves ↑ Next effect by 1 rank the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- T-Move: Allied Field MG → 9Applies the Move Gauge Acceleration effect to the allied field of play when the user's Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Luxuriant Leaf Storm: Move Gauge Refresh 3Move: Luxuriant Leaf Storm Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Circle: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Circle: MG → 2Quickly charges the move gauge when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Four-Fleur Solar Beam: Move Gauge Refresh 3Move: Four-Fleur Solar Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Believe in Our Team!: MP Refresh 2Move: Believe in Our Team! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- First Aid 2Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Believe in Our Team!: Initial Propulsion 2Move: Believe in Our Team! Reduces the user's sync move countdown by 2 the first time its move is successful each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Kalos C (Spec) Extension 5Extends the duration of Kalos Circle (Special) when Kalos Circle (Special) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Four-Fleur Solar Beam: Staggering 9Move: Four-Fleur Solar Beam Makes the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- 1st "Kalos Analysis" MP 0: Restore MP 1Restores 1 MP of the user's move the first time the remaining MP for that move is zero each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Hit: Attack ↓ & Sp. Atk ↓ 9Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sharpened Mind 3Powers up the user's moves when its Sp. Atk is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team S-Move: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank after your team's sync pair uses their sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Piercing GazeMoves never miss. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Physical & Special DR Extension 5Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect is applied to the allied field of play. Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Urbain & Meganium
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