
Hoenn
Wallace (New Year's 2024) & Blacephalon
★★★★★
/
Fire/Field
Introduction
Wallace (New Year's 2024) & Blacephalon is a 5-star Fire sync pair in Pokémon Masters EX. Wallace (New Year's 2024) & Blacephalon's role is Field. Faction: Hoenn.
On the Pokémon Masters EX tier list Wallace (New Year's 2024) & Blacephalon is C tier, 281st of the 608 sync pairs ranked.
Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.
Wallace (New Year's 2024) & Blacephalon's banners
All banners- 31 December 2025 to 9 January 2026Seasonal Tiered Scout (2025-12)
- 31 December 2025 to 9 January 2026Super Spotlight Seasonal Scout (2025-12)
- 1 January 2024 to 19 January 2024Wallace Seasonal Scout
- 1 January 2024 to 19 January 2024Wallace Seasonal Tiered Scout
- 1 January 2023 to 1 January 2025Seasonal Tiered Scout (2023-01)
- 1 January 2023 to 1 January 2025Super Spotlight Seasonal Scout (2023-01)
Stats
- HP290th of 765830
- Attack282nd of 765439
- Defense502nd of 765204
- Sp. Atk180th of 765464
- Sp. Def496th of 765206
- Speed119th of 765454
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 96Lv. 30: 172Lv. 45: 244Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
- AttackLv. 1: 12Lv. 30: 55Lv. 45: 94Lv. 100: 259Lv. 120: 295Lv. 140: 331Lv. 200: 439
- DefenseLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- Sp. AtkLv. 1: 16Lv. 30: 63Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
- Sp. DefLv. 1: 10Lv. 30: 31Lv. 45: 49Lv. 100: 126Lv. 120: 142Lv. 140: 158Lv. 200: 206
- SpeedLv. 1: 10Lv. 30: 56Lv. 45: 98Lv. 100: 274Lv. 120: 310Lv. 140: 346Lv. 200: 454
As Blacephalon
- HPLv. 1: 96Lv. 30: 172Lv. 45: 244Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
- AttackLv. 1: 12Lv. 30: 55Lv. 45: 94Lv. 100: 259Lv. 120: 295Lv. 140: 331Lv. 200: 439
- DefenseLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- Sp. AtkLv. 1: 16Lv. 30: 63Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
- Sp. DefLv. 1: 10Lv. 30: 31Lv. 45: 49Lv. 100: 126Lv. 120: 142Lv. 140: 158Lv. 200: 206
- SpeedLv. 1: 10Lv. 30: 56Lv. 45: 98Lv. 100: 274Lv. 120: 310Lv. 140: 346Lv. 200: 454
Sync pair
Moves
5- Shadow Ball
Ghost·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)Has a chance (20%) of lowering the target's Sp. Def by 1 stat rank.
- Hoenn AnalysisStatus·2 gauge·2 MP·Ally: Field
Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Hoenn Circle (Special) to the allied field of play. Hoenn Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Hoenn theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
- Strange Flames Mind Blown
Fire·Special·Power 200-240·Accuracy 100·4 gauge·Opponent (all)Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Increases the user's Special Moves ↑ Next effect by zero to ten ranks at random. (The higher the rank of the effect increased, the lower the chance it will activate.)
- It's Showtime!Trainer moveStatus·1 MP·Ally (one)
Raises an ally's Sp. Atk by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks.
- Burning Elegant Fire BeamSync move
Fire·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Mind-Blowing Illusion!
Activates one of several additional effects at random after using the user's max move.
- KO Opp: Special Boost ↑2 9
Increases the user's Special Moves ↑ Next effect by 2 ranks when it knocks out an opponent with a move.
- MAX Countdown 2
Reduces the user's sync move countdown by 2 after using its max move.
Sync grid
4848 tiles, 221 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Strange Flames Mind Blown: Power +2Strange Flames Mind Blown: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Strange Flames Mind Blown: Power +2Strange Flames Mind Blown: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Strange Flames Mind Blown: Power +2Strange Flames Mind Blown: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Strange Flames Mind Blown: Power +2Strange Flames Mind Blown: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Strange Flames Mind Blown: Power +2Strange Flames Mind Blown: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Burning Elegant Fire Beam: Power +25Burning Elegant Fire Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Burning Elegant Fire Beam: Power +25Burning Elegant Fire Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Strange Flames Mind Blown: Move Gauge Refresh 2Move: Strange Flames Mind Blown Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- It's Showtime!: MP Refresh 2Move: It's Showtime! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hoenn Analysis: MP Refresh 2Move: Hoenn Analysis Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Shadow Ball: Move Gauge Refresh 3Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Gobsmack 4Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Strange Flames Mind Blown: Move Gauge Refresh 5Move: Strange Flames Mind Blown Has a chance (60%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Max Phantasm: Power +100Max Phantasm: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Healing Sun 1Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Max Flare: Power +100Max Flare: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Shadow Ball: On a Roll 2Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Shadow Ball: Superduper Effective 5Move: Shadow Ball Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Shadow Ball: Brain Gain 9Move: Shadow Ball Increases the user's Special Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- It's Showtime!: Ramp Up 2Move: It's Showtime! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- One with the SunPrevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Charging Sun 3Powers up the user's moves when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Wallace (New Year's 2024) & Blacephalon
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