
Hoenn
Wally & Gallade
★★★★★
/
Fighting
Introduction
Wally & Gallade is a 5-star Fighting sync pair in Pokémon Masters EX. Faction: Hoenn.
On the Pokémon Masters EX tier list Wally & Gallade is C tier, 370th of the 608 sync pairs ranked.
Other Fighting sync pairs in Pokémon Masters EX: Barry & Infernape, Bea & Hitmontop, Bea & Sirfetch'd, Bede (Sygna Suit) & Iron Valiant, Bianca (Champion) & Virizion, Brawly & Hariyama and 27 more.
Wally & Gallade's banners
All banners- 14 January 2021 to 17 January 2021Lisia, Wally, and Phoebe Spotlight Scout
- 22 October 2020 to 25 October 2020Wally and Glacia Spotlight Scout
- 14 May 2020 to 28 May 2020Wally Spotlight Scout
Stats
- HP652nd of 765657
- Attack136th of 765503
- Defense586th of 765171
- Sp. Atk204th of 765450
- Sp. Def440th of 765212
- Speed536th of 765316
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 81Lv. 30: 140Lv. 45: 197Lv. 100: 417Lv. 120: 465Lv. 140: 513Lv. 200: 657
- AttackLv. 1: 18Lv. 30: 68Lv. 45: 116Lv. 100: 303Lv. 120: 343Lv. 140: 383Lv. 200: 503
- DefenseLv. 1: 9Lv. 30: 27Lv. 45: 45Lv. 100: 111Lv. 120: 123Lv. 140: 135Lv. 200: 171
- Sp. AtkLv. 1: 17Lv. 30: 63Lv. 45: 105Lv. 100: 270Lv. 120: 306Lv. 140: 342Lv. 200: 450
- Sp. DefLv. 1: 16Lv. 30: 37Lv. 45: 55Lv. 100: 132Lv. 120: 148Lv. 140: 164Lv. 200: 212
- SpeedLv. 1: 12Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
As Mega Gallade
- HPLv. 1: 81Lv. 30: 140Lv. 45: 197Lv. 100: 417Lv. 120: 465Lv. 140: 513Lv. 200: 657
- AttackLv. 1: 21Lv. 30: 81Lv. 45: 139Lv. 100: 363Lv. 120: 411Lv. 140: 459Lv. 200: 603
- DefenseLv. 1: 9Lv. 30: 27Lv. 45: 45Lv. 100: 111Lv. 120: 123Lv. 140: 135Lv. 200: 171
- Sp. AtkLv. 1: 20Lv. 30: 75Lv. 45: 126Lv. 100: 324Lv. 120: 367Lv. 140: 410Lv. 200: 540
- Sp. DefLv. 1: 16Lv. 30: 37Lv. 45: 55Lv. 100: 132Lv. 120: 148Lv. 140: 164Lv. 200: 212
- SpeedLv. 1: 12Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
Sync pair
Moves
5- Low Sweep
Fighting·Physical·Power 30-36·Accuracy 100·2 gauge·Opponent (one)Lowers the target's Speed by 1 stat rank.
- Dire HitStatus·2 MP·Self
Raises the user's critical-hit rate by 1 stat rank.
- Focus Blast
Fighting·Special·Power 142-170·Accuracy 70·3 gauge·Opponent (one)Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.
- Here I Come!Trainer moveStatus·2 MP·Self
Raises the user's Attack and Sp. Atk by 1 stat rank. Raises the user's accuracy by 2 stat ranks.
- Rallying Close CombatSync move
Fighting·Physical·Power 160-192·Opponent (one)Become Mega Gallade until the end of battle. Raises the user's critical-hit rate by 1 stat rank.
- Close CombatAs Mega Gallade
Fighting·Physical·Power 124-148·Accuracy 100·3 gauge·Opponent (one)Lowers the user's Defense and Sp. Def by 1 stat rank.
Passive skills
1- Posthaste 9
Raises the user's Speed by two stat ranks when it is hit by an attack move.
Sync grid
5757 tiles, 208 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Rallying Close Combat: Power +30Rallying Close Combat: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Rallying Close Combat: Power +30Rallying Close Combat: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Rallying Close Combat: Power +30Rallying Close Combat: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Close Combat: Power +5Close Combat: Power ↑ +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Close Combat: Power +5Close Combat: Power ↑ +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Close Combat: Power +5Close Combat: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Focus Blast: Power +2Focus Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Focus Blast: Power +2Focus Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Focus Blast: Power +2Focus Blast: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Focus Blast: Power +5Focus Blast: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)3 energy · 36 orbs
- Focus Blast: Power +5Focus Blast: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)3 energy · 36 orbs
- Low Sweep: Power +5Low Sweep: Power ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Low Sweep: Power +5Low Sweep: Power ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Low Sweep: Power +5Low Sweep: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Low Sweep: Power +5Low Sweep: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Here I Come!: Ferocious Moves 9Move: Here I Come! Raises the user's Attack and Sp. Atk by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Speedster's Sync 5Powers up the user's sync move when its Speed is raised. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Focus Blast: Accuracy +10Focus Blast: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Rallying Close Combat: Power +25Rallying Close Combat: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Rallying Close Combat: Power +25Rallying Close Combat: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Dire Hit: Critical Eye 2Move: Dire Hit Raises the user's critical-hit rate by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- HP +50 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Focus Blast: Move Gauge Refresh 3Move: Focus Blast Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Grand Entry 1Raises the user's Sp. Atk by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Close Combat: Move Gauge Refresh 3Move: Close Combat Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Fierce Entry 1Raises the user's Attack by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
- Close Combat: Stat's Quo 4Move: Close Combat Has a chance (50%) of returning the user's lowered stats to normal when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
- Low Sweep: Move Gauge Refresh 3Move: Low Sweep Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Dire Hit: MP Refresh 3Move: Dire Hit Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Here I Come!: MP Refresh 3Move: Here I Come! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- CakewalkThe more the target's Speed is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Critical Strike 1Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Critical Strike 1Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Wally & Gallade
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