
Kalos
Wulfric & Avalugg
★★★
/
Ice
Introduction
Wulfric & Avalugg is a 3-star Ice sync pair in Pokémon Masters EX. Faction: Kalos.
On the Pokémon Masters EX tier list Wulfric & Avalugg is D tier, 582nd of the 608 sync pairs ranked.
Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Brycen & Walrein, Candice & Abomasnow, Candice & Froslass, Candice (Palentine's 2024) & Darmanitan and 34 more.
Stats
- HP537th of 765745
- Attack176th of 765486
- Defense580th of 765172
- Sp. Atk764th of 76558
- Sp. Def654th of 765152
- Speed694th of 765154
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 90Lv. 30: 157Lv. 45: 217Lv. 100: 465Lv. 120: 521Lv. 140: 577Lv. 200: 745
- AttackLv. 1: 17Lv. 30: 65Lv. 45: 110Lv. 100: 286Lv. 120: 326Lv. 140: 366Lv. 200: 486
- DefenseLv. 1: 10Lv. 30: 28Lv. 45: 46Lv. 100: 112Lv. 120: 124Lv. 140: 136Lv. 200: 172
- Sp. AtkLv. 1: 3Lv. 30: 10Lv. 45: 16Lv. 100: 38Lv. 120: 42Lv. 140: 46Lv. 200: 58
- Sp. DefLv. 1: 5Lv. 30: 22Lv. 45: 37Lv. 100: 92Lv. 120: 104Lv. 140: 116Lv. 200: 152
- SpeedLv. 1: 9Lv. 30: 24Lv. 45: 39Lv. 100: 94Lv. 120: 106Lv. 140: 118Lv. 200: 154
Sync pair
Moves
5- Ice Fang
Ice·Physical·Power 46-55·Accuracy 95·2 gauge·Opponent (one)Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target frozen.
- X AttackStatus·2 MP·Self
Raises the user's Attack by 2 stat ranks.
- Avalanche
Ice·Physical·Power 75-90·Accuracy 100·2 gauge·Opponent (one)The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while in this posture. The user will leave this posture if hit by an attack move while it is in this counterattacking posture, then attack the target with double the power of this attack.
- Outstanding!Trainer moveStatus·1 MP·Self
Makes opponents target the user for a short time. Raises the user's Defense by 3 stat ranks.
- Unstoppable AvalancheSync move
Ice·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
1- Clearheaded
Prevents the user from becoming confused.
Sync grid
4848 tiles, 208 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Ice Fang: Accuracy +5Ice Fang: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Ice Fang: Power +4Ice Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Fang: Power +4Ice Fang: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Avalanche: Power +3Avalanche: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Avalanche: Power +3Avalanche: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Avalanche: Power +3Avalanche: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Ice Fang: Power +4Ice Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Fang: Power +4Ice Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Fang: Power +4Ice Fang: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Avalanche: Power +3Avalanche: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Avalanche: Power +3Avalanche: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Snow ShelterProtects the user from damage from a hailstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Unstoppable Avalanche: Power +25Unstoppable Avalanche: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Unstoppable Avalanche: Power +25Unstoppable Avalanche: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Ice Fang: Move Gauge Refresh 3Move: Ice Fang Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Ice Fang: Hostile Environment 1Move: Ice Fang Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Ice Fang: Hostile Environment 1Move: Ice Fang Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Ice Fang: Freeze Synergy 3Move: Ice Fang Powers up the user's moves when the target is frozen. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Avalanche: Move Gauge Refresh 3Move: Avalanche Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Outstanding!: MP Refresh 3Move: Outstanding! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Attack: MP Refresh 3Move: X Attack Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Healing Hail 1Restores the user's HP whenever its Pokémon takes an action during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Avalanche: Power Reserves 2Move: Avalanche Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Avalanche: Superduper Effective 2Move: Avalanche Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Sentry Entry 1Raises the user's Defense by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Invigorating Hail 3Powers up the user's moves during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Ice Fang: Aggravation 2Move: Ice Fang Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Outstanding!: Shielding Strikes 2Move: Outstanding! Raises the user's Defense by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Double Down 5Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Wulfric & Avalugg
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