

The Tin Woodman
Legendary/Magic/DefenseA tier
Introduction
The Tin Woodman is a Legendary Magic character in RAID: Shadow Legends. The Tin Woodman's role is Defense. Faction: Banner Lords.
On the combined RAID: Shadow Legends tier list The Tin Woodman is A tier, 43rd of the 1029 characters ranked, from where 3 community tier lists put The Tin Woodman.
Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.
What The Tin Woodman does
A tank whose second skill calls every ally into a team-up attack, with his own hit and his allies' bonus damage growing for each buff on him. He soaks 15% of the damage aimed at his allies, or 30% for
Dorothy Gale,
The Scarecrow and
The Cowardly Lion, and his basic attack heals him for 15% of his MAX HP.
Background
'I can't revel in death, but that vile witch deserved her fate. I would weep for her many victims, if I still could.', The Tin Woodman
The Tin Woodman's life was forever changed when he suffered a broken arm that turned gangrenous. Then, a normal man of flesh, he lived alone in a sparsely populated forest near Tilshire, and sought help from his nearest neighbor, an eccentric old woman. Unbeknownst to him she was a powerful witch, and she put him to sleep with a spell before whisking him away to her hidden fortress. There, she amputated the limb, and replaced it with an arm of tin and cogwork powered by magical gems within. The witch told him that as she had saved his life, it now belonged to her. She then used him as a test subject for further macabre experiments.
One after another, she replaced the Woodman's arms and legs with tin. Then she took the rest of body, piece by piece, all but his brain. With a heart of enchanted crystal, muscles of gears and pistons, and eyes of polished glass, he was an amazing creation, but a wretched, suffering creature. His former identity was destroyed. But, he was not broken.
The witch lost interest when there was no more of the now 'Tin' Woodman to replace. He used that lapse in vigilance to escape. After stumbling upon his old woodcutting ax, he hacked through palisades and wooden gates with inhuman strength. He fended off the witch's patchwork minions, traveling through dark forests and along lonely roads. He felt hollowed, soulless, his heart no longer Human. He recalled what emotions were, like anger and loneliness, and he reasoned that by all rights he should be experiencing some of them strongly. But he felt no trace of these familiar mental states.
After many months, he came upon Dorothy Gale as she journeyed to find the Emerald Wizard. He accompanied her, seeking to regain his heart. Together with Dorothy's other companions, they reached their destination, became friends, and even wrought revenge on the wicked witch. In the end, the Emerald Wizard showed The Tin Woodman that he had always had a heart, proven by his empathy for the suffering people he had seen, and his acts of heroism on their behalf. The way he experienced emotions may have changed, but they still were with him.
Afterwards, they parted ways, but vowed to reunite one day. The Woodman was drawn to the dense overgrowth of Durham Forest, which grew day by day and encroached upon the wholesome farmland around it. He made it his mission to prune it back, despite the violent resistance from the Dark Elves there.
All seemed well for The Tin Woodman, until he heard of a fellow woodman, old and dying alone. He was moved to pity, and went to the man's house to comfort him. Unbeknownst to him, the tip had been a plot orchestrated by Ozilda, the witch's vengeful apprentice. When he opened the cabin door, he was yanked through a portal to a terrible, inverted Teleria, a land called Oz.
Stats
- HP444th of 1,05117,670
- ATK949th of 1,051760
- DEF2nd of 1,0511,641
- SPD489th of 1,05199
- C. RATE15%
- C. DMG1st of 1,05163%
- RES183rd of 1,05140
- ACC0
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 16,515Ascension 1: 16,680Ascension 2: 16,845Ascension 3: 17,010Ascension 4: 17,175Ascension 5: 17,340Ascension 6: 17,670
- ATKNo Ascension: 716Ascension 1: 716Ascension 2: 716Ascension 3: 727Ascension 4: 738Ascension 5: 749Ascension 6: 760
- DEFNo Ascension: 1,487Ascension 1: 1,498Ascension 2: 1,509Ascension 3: 1,531Ascension 4: 1,553Ascension 5: 1,597Ascension 6: 1,641
- SPDNo Ascension: 99Ascension 1: 99Ascension 2: 99Ascension 3: 99Ascension 4: 99Ascension 5: 99Ascension 6: 99
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
- HPNo Ascension: 16,515Ascension 6: 17,670
- ATKNo Ascension: 716Ascension 6: 760
- DEFNo Ascension: 1,487Ascension 6: 1,641
- SPDNo Ascension: 99Ascension 6: 99
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 6: 40
- ACCNo Ascension: 0Ascension 6: 0
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Hewing Ax
A1Attacks 1 enemy. Heals this Champion by 15% of their MAX HP.
- Damage
- 3.7 x DEF
- Heal
- 0.15 x MAX HP
- Level 2 Damage +10%
- Level 3 Damage +10%
- Level 4 Heal +10%

Fell It Now!
A2Cooldown 5 turns, 4 fully booked
Attacks 1 enemy. Inflicts 10% more damage & ignores 10% DEF for each buff on this Champion. Then, directs all other allies to team up and attack the same target. The allies joining the attack will use their default skills. Increases the damage inflicted by allies teaming up to attack the target and their Ignore DEF effects by 5% (10% for Dorothy Gale, The Tin Woodman, The Scarecrow, and The Cowardly Lion) for each buff on this Champion. Resets the cooldown of the Lumber Machine skill if the target is killed.
- Damage
- 3.7 x DEF
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Damage +10%
- Level 5 Cooldown -1

Lumber Machine
A3Cooldown 4 turns, 3 fully booked
Attacks all enemies. Before attacking, places a 30% Increase C. DMG buff and a 15% Shatter buff on all allies for 2 turns. Will ignore 5% of each target's DEF for each buff on this Champion. Places a Revive On Death buff on this Champion for 1 turn if this attack kills an enemy.
- Damage
- 3.9 x DEF
- Level 2 Damage +10%
- Level 3 Damage +10%
- Level 4 Cooldown -1
Increase C. DMG Increases the Champion's C.DMG by 15% or 30%.
Revive On Death If a Champion with this buff dies, they will immediately revive with 30% HP and 0% Turn Meter. This buff's duration cannot be increased.
Shatter Increases a Champion's Ignore DEF by 7.5% or 15%.

True Heart [P]
PassiveUnlocked at Ascension 3
Decreases the damage all allies receive by 15% (30% for Dorothy Gale, The Tin Woodman, The Scarecrow, and The Cowardly Lion). This Champion receives that damage instead. If the damage received in this way exceeds 50% of this Champion's MAX HP, places a Revive on Death buff on this Champion for 2 turns. If the damage received in this way exceeds 50% of this Champion's MAX HP, activates the Hewing Ax skill against the enemy with the lowest HP. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Whenever this Champion receives damage via this skill, increases this Champion's DEF by 10% (stacks up to 100%).
Revive On Death If a Champion with this buff dies, they will immediately revive with 30% HP and 0% Turn Meter. This buff's duration cannot be increased.
Aura: Increases Ally DEF in all Battles by 30%.
How to get The Tin Woodman
The Tin Woodman can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Magic Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Magic Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Magic Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Magic Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Magic Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Magic Potion ×6
Superior Arcane Potion ×4















