Yulha

Yulha

Introduction

Yulha is a character in Epic Seven.

On our Epic Seven tier list Yulha is B tier, 170th of the 311 characters ranked, from where 5 current tier lists put Yulha.

Best build for Yulha

From 2,326 player builds

Artifacts

3 options
  1. 1
    Holy Sacrifice
    62%
  2. 2
    Aurius
    15%
  3. 3
    Sphere of Sadism
    13%

Typical stats

Speed
154
Attack
1,548
Health
32,858
Defense
1,619
Crit Chance
15%
Crit Damage
150%
Effectiveness
52%
Effect Resistance
97%

Gear sets

6 options
  1. 1
    Health(6)
    35%
  2. 2
    Health(4)Immunity(2)
    12%
  3. 3
    Speed(4)Health(2)
    10%
  4. 4
    Protection(4)Health(2)
    5%
Show 2 more set options
  1. 5
    Health(4)Resist(2)
    4%
  2. 6
    Reversal(4)Health(2)
    4%

Skills

3
  • Cruel Touch

    Skill 1 · +1 soul

    Attacks the enemy. with a 200% chance to inflict redirected provoke for 1 turn. Damage dealt increases proportional to the caster's max Health. Attacks the enemy, with a 200% chance to inflict redirected provoke for 1 turn. Damage dealt increases proportional to the caster's max Health. Enhancements: Lv. 1: +5% damage dealt Lv. 2: +5% effect chance Lv. 3: +10% damage dealt Lv. 4: +10% effect chance Lv. 5: +15% damage dealt

  • Malicious Smile

    Passive

    When attacked, reflects 40% of the damage suffered to the attacker. Reflected damage cannot be higher than the caster's max Health. After being attacked, when Health is 30% or less, dispels all debuffs from the caster and activates Murderous Intent. The effect after being attacked can only be activated once every 5 turns. Murderous Intent: Grants a barrier to the caster for 3 turns and increases Combat Readiness by 25%. Barrier strength increases proportional to the caster's max Health. Enhancements: Lv. 1: +1% Combat Readiness Lv. 2: +1% Combat Readiness Lv. 3: +1% Combat Readiness Lv. 4: +1% Combat Readiness Lv. 5: +1% Combat Readiness

  • Symphony of Agony

    Skill 3 · Cooldown 5 turns · +3 souls

    Attacks the enemy by unraveling Sphere of Sadism. When the target is not an Elite or Boss monster, damage sharing effects are ignored. Penetrates the target's Defense, but cannot trigger a critical hit. Damage dealt increases proportional to the caster's lost Health. Soulburn: Increases damage dealt. (-10 souls) Enhancements: Lv. 1: +5% damage dealt Lv. 2: +5% damage dealt Lv. 3: -1 turn cooldown Lv. 4: +10% damage dealt Lv. 5: +10% damage dealt

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